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SUBROUTINE PLTBX3 (X1,X2, Y1,Y2, Z1,Z2, T)
C$ (3-D Box)
C$ Draw a 3-D box defined by the world coordinate extents
C$ (X1,X2), (Y1,Y2), (Z1,Z2). The 4-D transformation matrix
C$ T(*,*) will be used to provide a temporary world-coordinate
C$ modelling matrix. If a unit matrix is provided, with
C$ appropriate choices of the coordinate extents, the 3-D
C$ viewport may be boxed.
C$ (04-FEB-82)